Arcade of Educational Video Games

Saturday 26.7. / 17:00-19:30, HUB 123

What happens when game developers meet with experts in education? Our gaming laboratory will showcase the selection of games from different studios, which will cover a wide range of topics from recent history and totalitarian regimes, to human rights, migration or climate crisis. Three distinctive Central European studios will present their work: Charles Games (CZ) with Velvet 89, Playing Kafka and the ecological strategy game Beecarbonized; Causa Creations (AT) with Gates of Aleppo and Those from Below; and Impact Games (SK) with their interactive projects Who Is Helena? and Chicken Intelligence Agency.

During the workshop, designed primarily for educators and lecturers, the developers will present their projects and let the participants play, analyse and discuss the educational use of the selected games.

Guests: Lucie Formánková (Charles Games), Ben Wahl (Causa Creations), Táňa Zacharovská (Impact Games), Sebastian Scholz (ZOOM Kindermuseum)

Táňa Zacharovská

Táňa Zacharovská studied sculpture and industrial design at the Academy of Fine Arts and Design in Bratislava. She has worked in the game industry for over two decades—starting as a 2D/3D and character artist, later as an art director and game designer. Her credits include work with Cauldron, Tentacle Studios, Games Farm, and Pixelfederation. Today, she focuses on developing educational games at Impact Games and teaches game design and mechanics at the Academy of Performing Arts in Bratislava. Impact Games brings education into games and games into schools. It runs the Gamifactory platform, which offers teachers a curated selection of games, teaching methodologies, and practical support for integrating educational games into their classrooms. Among its recent titles are Kto je Helena? and Chicken Intelligence Agency.

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Sebastian Scholz

Sebastian Scholz is a musician, sound artist, and game creator based in Vienna, working at the intersection of music, art of sound, technology, and gaming principles. With a background in computer music and experimental game cultures, he explores the relationship between listening and playing, creating experiences that connect sound, visuals, and movement. His aim is to make music not only audible but also visible and tangible. He focuses on developing music video games and promoting the video game as a platform for musical expression. In addition to his artistic work, he leads workshops on sound and animation for children and young audiences.

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Ben Wahl

Ben Wahl is a multimedia artist and 3D specialist at Causa Creations, an Austrian game studio focused on impactful stories and social engagement. The studio brings together a diverse team with a broad range of cultural backgrounds, experiences, and gender identities—a spirit reflected in the themes they explore. As art director and project lead, Ben has worked on Holy Fire, Songs of Travel, and Those from Below—games that combine stylized visual storytelling with themes such as working-class memory, migration, and climate crisis. Their work gives voice to stories and perspectives that are too often overlooked.

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Lucie Formánková

Lucie Formánková works as a narrative designer, PR manager, and quality assurance tester at Charles Games, a studio focused on socially engaged games and historical storytelling. She has created trailers and marketing materials for titles such as Svoboda 1945: Liberation, Beecarbonize, Playing Kafka, Playing Prague, and Velvet 89. Lucie studied Film Studies at Charles University and holds a Master’s degree in Game Design from FAMU.

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